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-
-
- PC-Gammon V4.12
-
-
-
- Copyright (c) 1991
- Repstad Computer Consultants
- All Rights Reserved
-
-
- Repstad Computer Consultants
- RFD #1, Box 3720
- Sheldon, VT 05483
- (802) 933-5143 (Voice)
- (802) 933-2417 (Data - Black Creek BBS
- 300/1200/2400/9600HST
- 24hrs/7days)
-
-
- ╔════════════════════════════════════════════════════════════════════╗
- ║ ║
- ║ PC-Gammon is Shareware... it is NOT FREEWARE... ║
- ║ ║
- ║ If you enjoy playing this game, you must register it. Registered ║
- ║ users will not have to put up with the shareware screen, and they ║
- ║ will also encourage me to improve the game and help send my kids ║
- ║ to college. ║
- ║ To register your copy fill out the registration form (included in ║
- ║ the PC-Gammon archive or disk), and send $15.00 to: ║
- ║ ║
- ║ Repstad Computer Consultants ║
- ║ RFD #1, Box 3720 ║
- ║ Sheldon, VT 05483 ║
- ║ ║
- ║ Registered users can obtain support via the Black Creek BBS at ║
- ║ (802) 933-2417 300/1200/2400/9600HST, 24hrs/7days. Just leave a ║
- ║ message for the SYSOP if you have any questions or problems. ║
- ║ The latest shareware version of PC-Gammon will always be ║
- ║ available on the board. Thanks in advance for your contribution. ║
- ║ ║
- ╚════════════════════════════════════════════════════════════════════╝
-
- Hardware Requirements:
-
- IBM-PC XT/AT (or compatible)
- 640K of memory
- EGA or VGA Graphics Adapter
-
- Installation:
-
- You can either play PC-Gammon from the floppy disk or
- copy the contents of the disk to your hard disk.
-
- PC-Gammon requires no special installation. Simply copy or
- unzip the files to your hard disk.
-
- PC-Gammon is completely unprotected. It is suggested
- that you make a back-up copy of the original.
-
- Running PC-Gammon:
-
- Hard disk users can either change directories to the pcgammon
- directory or place the PC-Gammon directory in their path and type
- the following;
-
- PCGAMMON
-
- Floppy users would place the PC-Gammon disk in their A:
- drive and enter the following commands:
-
- A:
- PCGAMMON
-
- Additionally PC-Gammon can be invoked with command line
- parameters, the syntax is:
-
- PCGAMMON p1 p2
-
- The parameters are shown in the table on the following page.
-
-
- Command Line Parameters:
-
- Parameter Meaning
- ========= ===============================
- Tnnn Set Animitation Delay Time
- (nnn = Time in milliseconds)
-
- Dnnn Set Animation Motion Increment
- (nnn = number of pixels)
-
- PC-Gammon animates the motion of the men (i.e. it slides them
- across the screen) when they are moved. These two parameters
- control the speed and distance at which they are moved. The
- default values are T25 D50, if you find the men move to slow
- or fast, you may increment or decrement these values to suit
- your needs.
-
- Introduction:
-
- PC-Gammon V4.12 has an easy to use menu system.
- At the bottom right portion of the screen you will see the
- menu area. To select a menu item, you may either type the first
- character of the menu item (i.e. "F" for Forfeit), or click the
- mouse cursor (if you have a mouse) on the desired menu item.
-
- Options:
-
- Selecting the Options entry from the main menu will display
- the options menu consisting of the following (a detailed
- description of the options is at the end of this file) :
-
- Load : Load a previously saved game
-
- Save : Save the game currently being played.
-
- Score History : Select player/View score history
-
- Print Screen : Provides a graphics dump of the
- screen to an IBM PC Graphics
- printer or compatible.
-
- Auto Doubles : Enable or Disable automatic doubling.
-
- Computer Rolls : Enable or Disable the computer rolls.
-
- Game Log : Writes a log of all moves to the disk.
-
- Main Menu : Returns you to the main menu.
-
-
- Main Menu Commands:
-
- Redraw:
- If for any reason the board display should become corrupted
- the XDraw command will redraw the board for you.
-
- Double:
-
- The Double command is used to double the stakes of the game.
- Initially neither player owns the doubling cube, and it's value
- is set to 1, it appears in the middle of the board. Either
- player may offer to double when the doubling cube is unowned.
- As soon as one player offers to double the player who
- accepts the double gets possession of the cube and then only
- he may double (the cube changes color to the color of the player).
- If either player refuses the double, that player forfeits the game.
-
- Pass:
-
- If you can't play (i.e. you're on the bar and can't get off, etc.),
- this command will skip the remainder of your turn and the computer
- will play. The computer will not allow you to pass if you have a
- valid move.
-
- Backup:
-
- Allows you to backup to the beginning of your move. For instance
- if you rolled a 6,1 and you played the six, and then decided you
- could have made a better move, use the B command to back-up to
- the beginning of your roll. The program also asks you if you are
- sure at the end of each move. If you respond negatively, your
- move will be backed up.
-
- Forfeit:
-
- If you clearly see you are loosing and you don't want to hear
- the snide remarks the computer makes when it wins, type the "F"
- key and the computer will start a new game. (It will however be
- scored as a loss for you).
-
- Help:
- Selecting help will display the help file on your screen
- during play.
-
- Quit:
-
- When dinners ready or you simply can't tolerate any more
- backgammon, type the Q key and the game will return you to DOS.
-
-
- Rolling the Dice:
-
- The space bar is used to roll the dice. When it's your turn to
- move, hit the space bar to roll the dice. You can't roll the
- dice more than once per move. The dice are rolled at the
- beginning of each game to see who goes first (yours is the
- left die). The player that wins that roll must use the roll
- as shown. Additionally if the first roll is a double, the
- doubling cube is incremented to 2 (provided auto doubles are
- enabled), and you roll again to see who goes first.
-
- Mouse Users may roll the dice by clicking the left mouse button
- anywhere on the playing board or in the dice area when it is
- their turn to roll the dice.
-
-
- Moving/Playing:
-
- Please note: The "BAR" is slot 0.
-
- Keyboard Users:
-
- To move a man type an "M". A form will appear near the bottom
- of the screen. Enter the location you wish to move from and
- the value of the dice you wish to use separated by a comma,
- (e.g entering a "12,5", would move your man from the 12 slot
- 5 spaces). The bar is designated as slot 0. Press enter to
- complete the move or the ESC key to cancel a move.
-
- Mouse Users:
-
- To move a man simply click the mouse cursor on the man you
- wish to move, a dot will appear in the center of the man to
- indicated it has been selected. Then click the mouse cursor
- on the appropriate slot you wish to move to. To deselect a
- man (i.e. you changed you mind and don't wish to move
- the man you selected), simply click the mouse cursor on the
- selected man a second time (The dot will dissappear).
- Alternately, after you have selected the man you wish to move
- you may click on the dice you wish to use for the move and
- the man selected will be moved the appropriate number of spaces.
- If you attempt an illegal move the computer will notify you with
- an appropriate messge.
-
-
-
- Bearing Off:
-
- Keyboard Users:
-
- Bearing off men is the same as moving them, simply select
- the man you wish to bear off followed by the dice value you
- wish to use to move the man.
-
- Mouse Users:
-
- There are two ways you can bear off using the mouse. In both
- ways select the man you wish to bear off by clicking the mouse
- cursor on that man, then you may either click the mouse cursor
- on the die you wish to use to bear the man off with, or you may
- click the mouse cursor in the "OFF" area.
-
-
- The Options Menu:
-
- Load Game:
-
- Selecting the Load Game option will bring up a directory of
- previously saved games. Use the arrow keys to select the game
- you wish to load and press enter, or mouse users can click
- on the file name they wish to load to highlight it and then
- click again to enter it.
-
- Save:
-
- Allows you to save a game in progress. Simply enter an eight
- character name you wish to save the game under. File names must
- conform to normal DOS file naming conventions and must not contain
- a file extension. Examples:
-
- Legal Names : MYGAME
- MY_GAME
- GAME001
-
- Illegal Names: MY.GAM (Has File Extension)
- MY?GAME (Illegal "?")
- TOOLONGNAME (Name Too Long)
- SAVE GAME (Name Has a Space)
-
-
- Score History:
-
- PC-Gammon will maintain a score history for as many players
- as you wish. If there are no players in the score history file,
- the program will prompt you to enter you name, enter your
- name (up to 15 characters) and press enter when done, press
- the ESC key to disable score keeping.
-
-
- When one or more players is already in the history file then
- the names of the players will appear on the screen with an
- optional scroll bar. (depending on how many players are in the
- history file). Use the arrow keys to highlight your name and
- press enter or mouse users can click the mouse cursor on their
- name to highlight it and then click a second time to select it.
-
- To enter the name of a new user press "N" or click the mouse
- cursor on the "NEW" button, then enter the name as described above.
-
- Press "C" or click the mouse cursor on the Cancel button to
- disable the score history.
-
- Player selection may be done at any time, and the games score is
- not actually updated until the end of the game.
-
- Print Screen:
-
- Select this option item to get a graphics dump of the screen to an
- IBM Graphics Printer or Compatible. The default color scheme provided
- with the game will produce an acceptable output. Should you change
- the color scheme the printout may not be as readable.
-
- Auto Doubles:
-
- This feature allows you to select whether or not the doubling
- cube will automatically be doubled on the opening roll,
- if the opening roll is doubles.
-
- Computer Roll:
-
- Selecting this menu item will turn computer dice rolls on and off.
- When on (the startup default), the computer will generate all
- dice rolls. When turned off, you will be prompted to enter the
- dice rolls for both yourself and the computer. This mode is
- made available for those who prefer to roll real dice.
-
- Game Log:
-
- This feature will keep a log on the disk for each game played.
- The log will include the players name, the date and time of the
- start of the game, and each move made by both players.
- (Available in registered version only!)
-
- Main Menu:
-
- Selecting this option will return you to the main menu.